![]() ![]() On my first 2 soundsets that I created for Omnisphere I was quite stubborn and went on to create my own categories. Then rescan everything and you can start saving your sounds into this folders. Once you have done that, close your DAW or standalone Omnisphere and restart. You can see the structure on this picture. Any advice on the packaging (Folders, Categorization, Naming, Graphics, Exporting the library etc.)?įirst important step is to make a folder in the patches category and add the folders with the categories. omnisphere file so that the end users can easily import with a few clicks into Omnisphereģ. Final step is to create the artwork, both for the website as well to create an artwork picture that shows within Omnisphere and then I export it as a. Once a soundset is finished it goes to the demo writers and testers and I do some last tweaks and balancing. For my multis I often make stacked multis. The last one means you can select via a mouse click or with midi cc commands quickly one or more patches. You can create split keyboard multis, stacked and LIVE multis. Most of my soundsets also have multis, meaning a combination of patches. Every soundset will have at least 128 presets and I try to cover most of the categories so that a user will have sounds with motion, basses, pads, textural sounds etc. I balance the presets by creating a few FX racks as sent or inserts so the whole soundset will be balanced soundwise. ![]() Then another step is to create 2 or 3 tracks with some basics (piano, strings, percussion for example) in the style that I am creating the soundset so I can quickly do an A/B test to see how the presets work in context. Then it’s a matter of importing them to Omnisphere and update the sound sources with an image file.Īfter that the second part of the fun starts and it’s all about designing and creating the presets. Once that is done I create loop points for them in Wavelab as they need to have the loop points already embedded before importing them into Omnisphere 2. I create the sound sources by taking all kinds of recordings, from foley to instruments and route them through various effects. What is your step by step process of creating and publishing an Omnisphere Soundset?įirst I start of course with thinking about theme and style and after that I start with creating my sound sources as I like to work with my own imported sounds, though I combine them also with the excellent sound sources provided by Spectrasonics. I love to create new worlds of sounds and let myself be inspired by different themes and in the meantime I also try to make them useable for composers of course so that they can be easily used in projects and blend with other instruments, synths and samples.Ģ. This side adventure quickly grew into a full time business and since 2019 I also became publisher for other sound design labels such as Subsonic Artz, Beautiful Void Audio and soon also Channel Robot and Heartwood Soundware will join. I always designed my own sounds for my projects and thought it was nice to take it a next step and started to release sound sets for synths like Omnisphere 2, Zebra 2, VPS Avenger, Diva, Serum, Falcon and many more. With that company I worked on more then 50 games (mainly indie) and provided the music, sound fx, voice over etc for those.įast forward to 2017 – I started then my sound design company Triple Spiral Audio. I have worked for 3 years as technical sound designer at Blizzard, where I was just a small part in a big chain, but I learned a lot there and after 3 years I started my own game audio company with 2 other composers and sound designers called 3 Peak Audio. I have always been interested by sound in general and already during my study I experimented with sound design, playing with sound and space and trying to create my own world of sound and colours. ![]() I have studied classical composition, sonology and musicology and I have been working since I graduated in 2002 as a composer and sound designer. Hello Mike! My name is Jaap Visser and I am a composer and sound designer living in the Netherlands. Hello Jaap, who are you and what’s your story and journey as a sound designer? Great, because today I have the honor to interview Jaap Visser, a professional sound designer with great experience in both creative sound design for games, and sound design for sample libraries and synthesizers.ġ. With your own presets, sound sources and sound design? Do you want to create your own Omnisphere libraries (also called soundsets or sound banks). ![]()
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